Elemental Arrows

A solo project made in Unreal Engine 5.
First person perspective
Bow with elemental arrows which can interact with each other to create different reactions.

Group Projects

On The Goose

Genre: First person Platformer (Mirrors Edge Reference)
Timeframe:
15 weeks (20h/week)
Team: 6 Programmers, 3 Level designers & 5 Graphics
Engine: Friendship Engine 2.0 (Custom Engine built with DX11/ ECS)

My Contributions:
->
PlayerController with PhysX libary together with
Devia
-> Wallrun
-> Slide
-> Vault

 Spite - The Mask of Brigitte

Genre: Top down Hack & Slash
Timeframe:
9 weeks (20h/week)
Team: 6 Programmers, 3 Level designers & 5 Graphics
Engine: Friendship Engine 2.0 (Custom Engine built with DX11/ ECS)

My Contributions:
->
Collision/Hitbox system
-> Enemy AI Behavior
-> Event System within ECS
-> Implement SFX/Music

B-Day 1947

Genre: Point & Click Puzzle
Timeframe:
4 weeks (20h/week)
Team: 6 Programmers, 3 Level designers & 5 Graphics
Engine: Friendship Engine (Custom Engine built with DX11)

My Contributions:
->
Collision System
-> Safe puzzle
-> AudioManager

Jakten på Pannkakstårtan

Genre: Top down Dungeon
Timeframe:
8 weeks (20h/week)
Team: 6 Programmers, 3 Level designers & 5 Graphics
Engine: TGE (Schools own framework) and Unity as level editor

My Contributions:
->
Collision System
-> Dungeon/Room System
-> Enemy Behavior
-> Camera Manager

Abalabos

Genre: 2.5D Platformer
Timeframe:
12 weeks (20h/week)
Team: 5 Programmers, 2 Level designers & 4 Graphics
Engine: TGE (Schools own framework) and Unity as level editor

My Contributions:
->
Collision System
-> Hazards/Obstacles
-> Pick Ups/Power Ups
-> Jumpthrough Platforms

Limu the Dream Child

Genre: Point & Click Puzzle (Mobile Game)
Timeframe:
6 weeks (20h/week)
Team: 5 Programmers, 2 Level designers & 4 Graphics
Engine: Unity

My Contributions:
->
Navmesh
-> Movement
-> Moving Platforms

Viking Rush

Genre: Side-scrolling Platformer
Timeframe:
6 weeks (20h/week)
Team: 5 Programmers, 2 Level designers & 4 Graphics
Engine: Unity

My Contributions:
->
Movement
-> Camera (Cinemachine)
-> Map Flip Mechanic