Elemental Arrows
A solo project made in Unreal Engine 5.
First person perspective
Bow with elemental arrows which can interact with each other to create different reactions.
Group Projects
On The Goose
Genre: First person Platformer (Mirrors Edge Reference)
Timeframe: 15 weeks (20h/week)
Team: 6 Programmers, 3 Level designers & 5 Graphics
Engine: Friendship Engine 2.0 (Custom Engine built with DX11/ ECS)
My Contributions:
-> PlayerController with PhysX libary together with Devia
-> Wallrun
-> Slide
-> Vault
Spite - The Mask of Brigitte
Genre: Top down Hack & Slash
Timeframe: 9 weeks (20h/week)
Team: 6 Programmers, 3 Level designers & 5 Graphics
Engine: Friendship Engine 2.0 (Custom Engine built with DX11/ ECS)
My Contributions:
-> Collision/Hitbox system
-> Enemy AI Behavior
-> Event System within ECS
-> Implement SFX/Music
B-Day 1947
Genre: Point & Click Puzzle
Timeframe: 4 weeks (20h/week)
Team: 6 Programmers, 3 Level designers & 5 Graphics
Engine: Friendship Engine (Custom Engine built with DX11)
My Contributions:
-> Collision System
-> Safe puzzle
-> AudioManager
Jakten på Pannkakstårtan
Genre: Top down Dungeon
Timeframe: 8 weeks (20h/week)
Team: 6 Programmers, 3 Level designers & 5 Graphics
Engine: TGE (Schools own framework) and Unity as level editor
My Contributions:
-> Collision System
-> Dungeon/Room System
-> Enemy Behavior
-> Camera Manager
Abalabos
Genre: 2.5D Platformer
Timeframe: 12 weeks (20h/week)
Team: 5 Programmers, 2 Level designers & 4 Graphics
Engine: TGE (Schools own framework) and Unity as level editor
My Contributions:
-> Collision System
-> Hazards/Obstacles
-> Pick Ups/Power Ups
-> Jumpthrough Platforms
Limu the Dream Child
Genre: Point & Click Puzzle (Mobile Game)
Timeframe: 6 weeks (20h/week)
Team: 5 Programmers, 2 Level designers & 4 Graphics
Engine: Unity
My Contributions:
-> Navmesh
-> Movement
-> Moving Platforms
Viking Rush
Genre: Side-scrolling Platformer
Timeframe: 6 weeks (20h/week)
Team: 5 Programmers, 2 Level designers & 4 Graphics
Engine: Unity
My Contributions:
-> Movement
-> Camera (Cinemachine)
-> Map Flip Mechanic